Arnold supports various third party applications such as Substance Painter. We prepare a lightRig base of our HDRI in Substance Painter. Arnold is a physically based renderer, but it also lets you break the rules. In Maya, we connect all our textures from Substance Painter into the "AISurfaceShader" in Maya. Having obtained a very good base for our cyberSoldier head, we add more intricate details and then export the textures for use in Maya/Arnold. Mixing Grain Simulation With nParticles Maya & Arnold Skillshare. "Generator" is a powerful tool in Painter and we explore it a bit more with the maps we created.Ĭlass 8: Adding more details in Substance Painter 80 High-Detail Smart Mask Texturing Essential Substance Painter MEGA PACK. This is the Maya render using Arnold, and this is the render in Substance Painter using iRay. Working with our cyberSoldier head, we work through the workflow in Painter. With our cyberSoldier head ready to go, we bake and export it for use in Substance Painter.Ĭlass 6: Substance Painter Basics, Part 2 Preparation of our cyberSoldier head in Maya and exploring how "Material Blend" and "MultiMaterial Blend" work.Ĭlass 5: Substance Painter Basics, Part 1 The basics of the Substance Designer interface and an overview of the concept of procedural texture in Designer.Ĭlass 2: Substance Designer Basics, Part 2Ĭontinuing exploration of the interface and nodes as well as digging into the "mindsight" of using Designer.Īdding displacement, normal maps and fractal noise to build-up complexity to obtain a more sophisticated texture.Įxporting an asset from Maya to Substance Designer is essential for CG artists. Class 1: Substance Designer Basics, Part 1
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